Competition results are pulled after the event concludes.
Problem difficulties are calculated based on the Elo of athletes that did/didn't climb them.
If a competition has been fully analysed problem features will also be shown for semi-finals and finals.
Problems Zones/Tops (success count) difficulty
QA3
Z: (00) 1725 ■ T: (00) 1725 ■
QB2
Z: (00) 1725 ■ T: (00) 1725 ■
QB3
Z: (00) 1725 ■ T: (00) 1725 ■
QB4
Z: (00) 1725 ■ T: (00) 1725 ■
QA1
Z: (00) 1725 ■ T: (00) 1725 ■
QA2
Z: (00) 1725 ■ T: (00) 1725 ■
QA5
Z: (00) 1725 ■ T: (00) 1725 ■
QB1
Z: (00) 1725 ■ T: (00) 1725 ■
QA4
Z: (00) 1725 ■ T: (00) 1725 ■
QB5
Z: (00) 1725 ■ T: (00) 1725 ■
Each athlete's attempts, zones and tops have been converted into Elo match-ups with the problem. This will lead to either a gain or loss in Elo.
The problem receives the opposite effect.
The expected position is based on the athlete Elo going into the competition.
| Athlete | Pre-Elo | A1 1725 | A2 1725 | A3 1725 | A4 1725 | A5 1725 | B1 1725 | B2 1725 | B3 1725 | B4 1725 | B5 1725 | Event Score | Post-Elo |
|---|
